A skill that mostly exists so I can read the rest of the team's Claude memory.
Every time I share a Claude challenge and someone says it behaves fine for them, I wonder what's in their auto-memory that isn't in mine. The memory store captures plenty of team-useful stuff during normal sessions — build gotchas, tool quirks, hard-won corrections — but it's per-engineer and private by default. Everyone's quietly accumulating their own slice of how this codebase actually works.
I wrote a skill that walks my auto-memory, classifies each entry as personal vs team-promotable, greps the existing rules to skip duplicates, and proposes targeted edits to the right destination — a cross-repo rule, a child repo's CLAUDE.md, or a skill's references. Started by running it on my own store to dogfood, got five real promotions plus one conflict it correctly refused to paper over: a memory said "don't put ticket IDs in test names" while our test-writing rules currently recommend the opposite. Surfaced for me to resolve instead of guessing.
I wrote a skill that walks my auto-memory, classifies each entry as personal vs team-promotable, greps the existing rules to skip duplicates, and proposes targeted edits to the right destination — a cross-repo rule, a child repo's CLAUDE.md, or a skill's references. Started by running it on my own store to dogfood, got five real promotions plus one conflict it correctly refused to paper over: a memory said "don't put ticket IDs in test names" while our test-writing rules currently recommend the opposite. Surfaced for me to resolve instead of guessing.